Friday, January 11, 2013

In The Eye of the Beholder



Beauty is in the eye of the beholder. Literal meaning - the perception of beauty is subjective. That goes for all art in all forms in and out our of Second Life.

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It's about personal style, likes, dislikes and taste.

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Critique is a method of disciplined, systematic analysis of a written or oral discourse. Critique is commonly understood as fault finding and negative judgement, but it can also involve merit recognition.


Some authors draw a distinction between critique and criticism. BUT remember this it is ALL in the eye of the beholder. My way may not be your way and I like that it is not, it is what makes us all unique.


Critiquing anothers work is an art for and it is ALL in the DELIVERY. Just like the photos we post and the videos we produce, it is OUR delivery to the *world*.

Opium Films Group rarely posts *critiques* of others works be it video or photos, not because we do not have an opinion ( and we are fully aware that opinions are like assholes, we all have them but we understand most would rather not be exposed) but because we are aware that some can take constructive critiques and some can not.

OFG posts our creations because we work hard at them, we enjoy doing them. We hope someone will find some enjoyment in what we do and even if no one does WE did, and that is what really counts.

When you put your work in the public arena people will offer their opinion, take it or leave it. I'd much rather have constructive feedback  from one then 10 kudos from friends that just want to stroke my ego. My ego is fine and intact already, tell me the TRUTH, but mind your delivery. 


The art of critiquing anyones work is to stick to the point and to the object you are offering your opinion on, do not be swayed by others POV or critiques, offer YOUR own and leave the rest just as the creator will heed what they feel they need and leave the rest. Personal attacks are just not needed . If your critique is not well received then let it go.

We all will not have the technical know how out of the gate nor will we all have super pcs. The answer to that is learn by trial and error and shoot ONLY what your pc can handle , you can still shoot well. Learn the 1st thing , your pc capabilities and the technical end of how it will work best when doing what you do.

Learn your editor and what it can do, you don't have to buy bells and whistle to start just become proficient in what you do have. Lots of stuff lays on the cutting room floor even in the real world.  So what, it happens and most of it due to the learning process it takes to get what you want. Can't get the fps, go in and drop your viewers settings, can't shoot shadows, add the illusion of shadows when you edit the film, want to be the best you can be learn your tools and shoot.

Enjoy your Second Life creativity!





4 comments:

  1. thank you Colleen. this was a great read .

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  2. I agree with so much of this.

    It brings to mind two things-:
    Firstly the discussion of the word "Quality" in 'Zen and the Art of Motorcycle Maintenance" (1974).

    Secondly, Mahatma Guru-Sri Pramahansa's discussion regarding the union of objective and subjective (1939) which I quote in full at the top of one of my own blog-posts called "Perchance to Dream".

    Good read with sound advice, thank you.

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  3. Very well written, with some very good points. Personally, i am happy to help anybody who feels i know something they would like to know. I don't feel i know enough to critique anybody really, plus we're all amateurs, making this for a variety of reasons.

    We're not all working with the same tool box either, as may be the case in Hollywood. Some PC's, and software suites are much, much better than others, some are trying to do their art, other just out to have a bit of fun. I'd not want to unravel all that and add my 2 cents worth of critique. I do very much value tactful tips, and suggestions by those with much more knowledge than me.

    Some people will see others work, be inspired, strive to emulate its quality, those will be the likely ones to get recognition, and awards. Many know they need to improve, but maybe are content to have a chain of projects where you can chart their evolution, rather than just be buried under tutorials for years before they do another video. Some may just be content to stay as they are forever. So weighing all that up, i'd never want to throw any negativity into the mix, or hurt feelings.

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  4. LOL You! go back to dev!! How'd you get out of the studio??

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